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Jackie Chan's Action Kung Fu is an action platform video game developed by Now Production and published by Hudson Soft. Unfortunately, this game is currently available only in this version.
#JACKIE CHAN GAME PC#
Sifu is due on Februfor PS4, PS5, and PC via the Epic Games Store.The following emulators are available for this game: NeptunJS (JavaScript), Nesbox (Flash), RetroGames (JS) and vNES (Java). Would I sacrifice a few months of my life to go hands on right now? From what I've seen so far, I think I would. But scratch beneath its familiar action fighter veneer, and its inventive ageing mechanic and manipulatable, and thus deceptively complex, environments offer so much more than meets the eye.Īs announced at the July PlayStation State of Play, Sifu has been delayed to February 2022. With its contained, seemingly linear and often claustrophobic fighting arenas, you'd be forgiven for thinking Sifu has less in the way of choice than its predecessor at first glance.
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It's a fascinating concept, and a novel spin on risk versus reward as it relates to video game combat. As a young pup, you're bound to feel invincible – what with all that on-the spot-reincarnation – but, as you age, you'll learn to appreciate the gravity of your actions and, crucially, that every mistake counts. Tarno tells me that ageing has direct implications on your path to vengeance. Older fighters will deal more damage, but will in turn be weaker in defence. Some skills are only available to young fighters, for example, while others are reserved for more mature fighters. Throw its ageing mechanic into the mix, and all the pros and cons that entails, and you've plenty to think about in your quest for blood. You didn't play Sifu developer Sloclap's previous game, 2017's action-fight 'em up Absolver? Read our Absolver review before checking out its "intensely satisfying melee combat".įor Tarno, Sifu in turn reflects the meaning of Kung Fu – 'mastery through practice' – which, from a mechanical standpoint, presents itself in-game via a suite of fighting combos.įrom blocking to parrying, takedowns to dashes, verbal threats to smacking someone upside the head with a virtuous two-by-four, the variety with which you can approach Sifu's set-tos will likely call for multiple replays. The more you die, the faster you're going to age." "At first, you might feel invulnerable, but the twist is that every time your character revives, you age. "If you're in a situation where there were ten enemies, you've taken down four of them, and you die, you're actually going to stand up and take on the remaining six."
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"When your character dies, when you've been beaten up by the enemies and you have zero HP, instead of going back in time, starting the level from scratch or at another checkpoint, you actually revive on the spot in front of your enemies," continues Tarno. In-game, your story unfolds over a 24-hour cycle, set at various times in the day, spread across five levels inspired by Chinese mythology, as you hunt down five assassins and their families. The hands-off gameplay demo I'm shown doesn't exhibit ageing in motion, but, in essence, every death in Sifu ages the player some years, until, eventually, they expire.įor Tarno and his team at Sloclap, it's primarily a neat way to mess around with death, but likewise pays deference to higher-brow themes of honour and mortality as framed by Kung Fu – "is one life enough to master Kung-Fu?" says Tarno – while asking the player: how much of your life are you willing to give for vengeance? Should you fall during any of these breakneck forays, Sifu's central ageing mechanic comes into play. "Jackie Chan is an inspiration here, not for the action comedy type of vibe, but more in combat where it's one vs multiple enemies, you're getting surrounded, you have to use the environments around you, and you have to be agile – be that with makeshift weapons or when climbing up somewhere to prevent yourself from getting cornered." Tight squeezed Now you have the edge, and can get the drop on them." "Sifu is a tale of vengeance inspired by Asian martial arts action movies, and in this example, you're getting cornered, it's backs to the wall, and you climb in order to get some distance between yourself and your enemies.
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"One thing we wanted to focus on is using the environment to your advantage," says Sifu executive producer Pierre Tarno, as he talks through a hands-off gameplay demo of developer Sloclap’s upcoming Kung Fu fighter. The tumbling foe wipes out his peers like a falling rock and, in a flash, the balance of power has shifted. That is, until they scale the wall at their back, hop onto the mezzanine, grab an empty bottle, and smash it square into the face of an oncoming baddie as they rush up the stairs.